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ebml_id_cuecodecstate ›

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define('EBML_ID_CUECODECSTATE', 0x6A); // [EA] -- The position of the Codec State corresponding to this Cue element. 0 means that the data is taken from the initial Track Entry.
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define('EBML_ID_CUECODECSTATE',                   0x6A); //             [EA] -- The position of the Codec State corresponding to this Cue element. 0 means that the data is taken from the initial Track Entry.